Jul 13, 2005, 03:01 PM // 15:01
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#321
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Ascalonian Squire
Join Date: Jun 2005
Guild: Defenders of Serious Buisness
Profession: W/Mo
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Wondering if some people would like to tear my ranger build apart
R/E
Water-9
expert-10(hat + sup)-14
marks-11(+minor)-12
beast-1(+minor)-2
wilderness-4(+minor)5
Sup VIgor
1.Punishing Shot
2.Penetrating attack/Point blank shot
3.Tiger Fury
4.Apply Psn
5.Favorable Winds
6.Conjur Frost
7.Barbed Trap
8. Whirling Defense
i chose apply psn over poison arrow because apply psn lasts for 24 seconds with a 12 second recharge, which means you dont have to cast it much, whirling defense/barbed trap combo, punishing shot is the only elite skill ive seen thats really worth while, barrage is nice but it strips your preps so it really limits a ranger from its full capacity. Still trying to capture punishing shot, dude is a pain in the arse to get to :-/
Last edited by Doof; Jul 13, 2005 at 03:07 PM // 15:07..
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Jul 13, 2005, 06:39 PM // 18:39
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#322
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Ascalonian Squire
Join Date: May 2005
Guild: RAGE
Profession: R/E
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Well, it's only the poison that Barrage would strip, but...
You've got almost exactly the same attributes as me (I use a Major Rune for Marks and have BM at 4- so I get 7 seconds of Fury). Most people would say Punishing is one of the weaker Elites unless you're going for a disrupt-heavy build.
eg:Melandru's Arrows would work as a sort-of replacement to Apply Poison. Bleeding isn't quite as good but the extra dmg to enchanted can be very nice. Then sub Punishing for something else like Dual Shot (to make double-use of the prep and Conjure).
Also as you've only got 2 main bow shots, you'll be waiting for them to refresh after you've cast both of them.
I'd probably ditch Favourable for another bow shot- Hunter's, Debilitating, or Dual depending on your needs (don't need the extra speed of Favourable cause you ain't doing much interrupting, and your FPS would be better served by minimising the amount of "normal" shots)
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Jul 13, 2005, 11:32 PM // 23:32
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#323
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: The Sendathi
Profession: R/E
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How about this build for starters:
Pin down
Hunter's shot
Oath shot
Apply Poison
Dryder's defense/throw dirt
Whirling defense/throw dirt
Troll unguent
res signet
using an 11 10 10 build for expertise, marksmanship, and wilderness survival respectively and only using +1 runes for each of the 3
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Jul 14, 2005, 12:33 AM // 00:33
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#324
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Ok, about the shock sniper build I got following idea - use fast arrow bow with slow attack speed and attack speed stance (since you got expertise it MIGHT be the evade or 3-4 pts beast mastery and tirger fury) Apply dmg preparation (to make the use of the dual shot).
Atributes are a lot to your liking but keep in mind you MAY need to sacrfifice some max attrib points since you need 4 or 5 (if you want tiger fury) atribs in.
The tempalte is based on the Flame slinger template, but of course you have string to deal fire/lighting dmg wihtout the need to bring the Elite Conjure flame...thus another elite can make the place...oathshot do wonders with the evasion since it's dwarback is the long recharge time (and you save 3-4 attrib clicks which can be delivered as 1 pt on another)
Favorabale winds can do the trick - arrow speed and a little dmg (+6) boost. Kindle arrows ~20 fire dmg + 8-9 elemental dmg from the elementalist enchantment.
So when you use dual shot you deal a quite hight dmg output than any other shot skill, and while the dual is recharing you may use the oathshot or another skill...even the quickshot (this means no oathshot) + distracting shot can deliver very quick aditional fast placed shots.
GOOD sides: VS low armored targets with no anti elemental dmg spells you deliver around 40-50 per shot and 80-90 per dual shot. When the enemy is under 40% hp you may use the quickshot and immediatelly the distraction shot (or vica versa) for to deliver another 40-50 in a row and not giving him a recoil time. For this you may need at least ~5,6 mana left. Favorable winds give you fast arrow fly so you can use 100 ft bow. Tiger's furry can also increase the "death metter" but if you overdo you might be out of mana before your combo ends..thus you may try the Druid's armor.
BAD sides: vs fighters you are mostly laugable. Dual shot and you deal 8, 8, 9, 9 , 3, 3 dmg. WOW. A signe non boosted penetrationg shot deals around the same.
You have to place 1) enchantment 2) Spirit and stick around it 3) constanly preparing arrows (since 24 secs is their duration). You can try to take Practiced stance - which means NO furry and alos it is elite you our durationa will be boosted as the cooldown reduced. And of course all the other side effects that may occur in pvp can sieze your tactic to zero - you beeing blinded, knocked down, dispeled and etc.
I am quite fond on making good Choking gas user tempalte but...seems to be not that easy task...compared to making Warriors templates for example.
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Jul 15, 2005, 12:43 AM // 00:43
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#325
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Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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I was wondering about a R/W. but for the warrior just use the shouts and what not that add armor or protect you from certain things. Would this be good.
Or R/E with earth magic as my ele. With armor of earth adding mucho armor i wouldnt take any damage.
Finaly i started on thinking i would be a R/Mo but I dont know if i would use healing on monk cuz of the rangers Troll Ugnet(sp) thing. Mite use protection for the monk. so again i dont take dmg. or not enough dmg. Would ageis and sumthing like dryders defense stack. that would be 75% + 50% of dodgeing attacks.
Any opinions/suggestions would be highly appreciated
Last edited by Kyle; Jul 15, 2005 at 01:11 AM // 01:11..
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Jul 15, 2005, 12:52 PM // 12:52
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#326
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Anyone try quick shot? My ranger does around 75 dps (which is quite a lot) to enemy casters.
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Jul 15, 2005, 01:33 PM // 13:33
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#327
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Quick Shot build?
I just recently captured quick shot, but I'm unsure what else I could use with it for maximum effectiveness in a PvP situation. I'm using a pure ranger build as a R/Mo, attributes of 14 exp, 12 marks, 11 wilderness, and 2 beast mastery with my gear on. With quick shot as my elite, and a zealous string on my shortbow, what skills would all of you recommend to keep my bow firing? If possible, I'd like to keep my skills coming from expertise, marksmanship, and wilderness, since I don't have high or want higher beast mastery... tiger's fury only stays active for me for 6 seconds at this level though...
I was thinking of possibly this:
Quick Shot {E}
Hunter's Shot
Penetrating Attack
Called Shot
Kindle Arrows
Lightning Reflexes
Serpent's Quickness
Resurrect/Rebirth
My idea was to take as many short recharge bow attacks as possible so I can keep firing... I should be able to alternate Quick Shot with each of the other 3 arrows, right? And I'd use Serpent's while Lightning is recharging so I can get Lightning up again.
I read through this whole thread once, but to be honest, it's so long I've forgotten whether or not a build similar to this has all ready been posted. I apologize if a build like this was all ready addressed.
Maybe Dual Shot instead of Called Shot for increased damage + double energy gained from zealous string?
Last edited by Shwitz; Jul 15, 2005 at 02:16 PM // 14:16..
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Jul 16, 2005, 02:48 PM // 14:48
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#328
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Ascalonian Squire
Join Date: May 2005
Location: Omicron 5
Guild: Seekers of Sanctuary
Profession: E/Me
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I posted a thread about my build but unfortunately received no replies. So I'll just simply post my ranger build here.
Sacrificed Son:
Marksmanship: 12+4
Expertise: 12+1
Beast Mastery: 3+1
1. Power Shot
2. Hunter's Shot
3. Distracting Shot
4. Tiger's Fury
5. Read The Wind
6. Penetrating Shot
7. Marksmans Wager
8. Rez Signet
Last edited by Ibanezgtrsst07; Jul 17, 2005 at 08:31 PM // 20:31..
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Jul 17, 2005, 04:15 PM // 16:15
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#329
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
Originally Posted by Ibanezgtrsst07
I posted a thread about my build but unfortunately received no replies. So I'll just simply post my ranger build here.
Sacrificed Son:
Marksmanship: 12+4
Expertise: 12+1
Wilderness Survival: 3+1
1. Power Shot
2. Hunter's Shot
3. Distracting Shot
4. Tiger's Fury
5. Read The Wind
6. Penetrating Shot
7. Marksmans Wager
8. Rez Signet
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first off... why do u have WS at 4? u have no WS skills or anything...
u want ur Expertise to atleast 14... u have all those bow attacks but u will be running out of energy way to fast -- at 14 exp ur 10 energy attacks become 4 and ur 5 become 2
ur Tiger's Fury won't last long... i recommend taking the 4 out of WS and put it into BM...
other then that.. play around with ur attributes and skills for a while to see what u like
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Jul 17, 2005, 08:33 PM // 20:33
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#330
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Ascalonian Squire
Join Date: May 2005
Location: Omicron 5
Guild: Seekers of Sanctuary
Profession: E/Me
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Quote:
Originally Posted by Valerius
first off... why do u have WS at 4? u have no WS skills or anything...
u want ur Expertise to atleast 14... u have all those bow attacks but u will be running out of energy way to fast -- at 14 exp ur 10 energy attacks become 4 and ur 5 become 2
ur Tiger's Fury won't last long... i recommend taking the 4 out of WS and put it into BM...
other then that.. play around with ur attributes and skills for a while to see what u like
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I rather have my expertise at 13, 10 becomes 5 and 5 beomes 2.
When your BM is 3 instead of 4, You only get 4-5 seconds. That one point adds about 3 more seconds.
Also, at 4 BM, you get 7 seconds of tigers fury. Every 10 seconds it recharges. In order to get 13 expertise, you need to have a maxed stat and at least 3 levels in another stat. So there you go.
Sorry about the wilderness survival, I meant to write Beast Mastery. Lol, sometimes I just dont know what I'm typing.
Last edited by Ibanezgtrsst07; Jul 17, 2005 at 08:37 PM // 20:37..
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Jul 17, 2005, 10:24 PM // 22:24
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#331
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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well... 2 out of 3 of ur Damaging Bow Attacks take 10 ene... so i just thought u'd be spamming those ...
and Read the Wind won't stack with Marksman's Wager...
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Jul 17, 2005, 10:51 PM // 22:51
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#332
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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For quick shot builds, you need 2+ buffs, and favorable winds. Quick shot, as said before, is basically an elite dual shot. If you want pure damage you'll probably want elementalist secondary so you don't keep having to cast judge's insight; you can just use conjure flame once a minute.
EDIT: ensign's said that serpent's quickness' benefit no longer works on quick shot, so you'll want to trash that.
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Jul 17, 2005, 11:05 PM // 23:05
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#333
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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i don know... i never really liked Conjure....
i use a Quick Shot build and i find that if i take the Conjure + Kindle + Tigers route my attributes are too spread out and i do less damage then i do with just Kindle + Tigers... plus i get to use a 5:1 Vamp instead of a XX string and i get to bring along 1 more skill
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Jul 17, 2005, 11:29 PM // 23:29
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#334
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Ascalonian Squire
Join Date: May 2005
Location: Omicron 5
Guild: Seekers of Sanctuary
Profession: E/Me
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Quote:
Originally Posted by Valerius
well... 2 out of 3 of ur Damaging Bow Attacks take 10 ene... so i just thought u'd be spamming those ...
and Read the Wind won't stack with Marksman's Wager...
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Yeah I know RTW doesnt stack with MW, I just use Marksman's Wager when I'm out of energy to gain it all back.I can spam those skills for a long time, but I do understand what you're saying. I just find that getting those extra seconds of Tigers Fury helps out more becuase Marksmans Wager is a great energy management preparation, although it can be interupted.
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Jul 18, 2005, 11:23 AM // 11:23
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#335
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Do you use Read The Wind for the speed increase of your arrows hitting? Because you could easily take kindle arrows and favorable winds and not piss your party off. 13 expertise won't make a difference from 12 expertise; they both round to 50%. You need 14 expertise for the break point of 60%.
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Jul 18, 2005, 12:11 PM // 12:11
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#336
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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i thought that tiger's fury lasts from 5-10s??? is it not? i thought that 2 BM is enough for tigers to last for about 6 s...??
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Jul 18, 2005, 12:20 PM // 12:20
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#337
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Exactly. But most rangers level it up because TF takes 10 seconds to recharge, and 3 or 4 seconds of waiting can get irritating.
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Jul 18, 2005, 02:32 PM // 14:32
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#338
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Ascalonian Squire
Join Date: May 2005
Location: Omicron 5
Guild: Seekers of Sanctuary
Profession: E/Me
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Quote:
Originally Posted by Enigmatics
Do you use Read The Wind for the speed increase of your arrows hitting? Because you could easily take kindle arrows and favorable winds and not piss your party off. 13 expertise won't make a difference from 12 expertise; they both round to 50%. You need 14 expertise for the break point of 60%.
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I understand about Favorable Winds, but why kindle arrows? Is it just to get the elemental damage in there?
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Jul 18, 2005, 02:44 PM // 14:44
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#339
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Kindle Arrows lasts 24 seconds. That in itself saves you 2 seconds of preparation and the hassle of recasting it. This is, of course, in my perspective; my ranger uses quick shot, and a few seconds really do make a difference to me.
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Jul 18, 2005, 06:34 PM // 18:34
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#340
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Frost Gate Guardian
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Okay, quick build idea based on Mark of Rodgort:
Mark of Rodgort
Ignite Arrows
Poison Arrow (E)
Dual Shot
Assorted Stances and defensive buffs
Equipment: fire damage bow (flatbow or halfmoon), preferrably a poisoner's bow
Pretty basic concept: Ignite arrows (optional), mark, poison shot. about 5 seconds in and you've already dealt out one shot's worth of damage but, the opponent is on fire and poisoned. Both conditions are easy to renew so that the person will almost constantly be on fire and poisoned.
Weakness: reliance on one hex, never a terribly good idea of course, but might work in PVP if the opponent is not a secondary monk.
BTW, what is better for this kind of build, a flatbow or a halfmoon, and why?
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